Solve all 5 constant acceleration kinematics equations with the free in-browser SUVAT Calculator. Input any 3 variables (displacement s, initial velocity u, final velocity v, acceleration a, time t) to calculate the remaining 2 variables with step-by-step mathematical proofs.
Enter any 3 known variables and leave the remaining 2 unknown fields blank.
Average Velocity: 15.00 m/s • Deceleration Stopping Distance: 75.00 m
246.06 ft
108.00 km/h
0.00 km/h
-0.61 g
5,000 ms
54.00 km/h
In classical Newtonian mechanics, the SUVAT equations (also known as the kinematic equations of uniform acceleration) describe the linear motion of a body experiencing constant acceleration. The acronym represents the five fundamental kinematic quantities:
Net change in position from origin (vector in meters)
Starting velocity at time \(t = 0\) (vector in m/s)
Velocity at elapsed time \(t\) (vector in m/s)
Constant rate of velocity change (vector in m/s²)
Elapsed time interval (scalar in seconds)
Every SUVAT formula links four of the five variables, intentionally omitting exactly one:
| Equation Number | SUVAT Kinematic Formula | Omitted Variable | Primary Problem Use Case |
|---|---|---|---|
| Equation 1 | $$v = u + at$$ | Displacement (\(s\)) | Finding final speed when distance is unknown |
| Equation 2 | $$s = \frac{u + v}{2} \cdot t$$ | Acceleration (\(a\)) | Average velocity displacement problems |
| Equation 3 | $$s = ut + \frac{1}{2}at^2$$ | Final Velocity (\(v\)) | Free fall drops and vehicle acceleration distance |
| Equation 4 | $$s = vt - \frac{1}{2}at^2$$ | Initial Velocity (\(u\)) | Braking problems where final stop speed is known |
| Equation 5 | $$v^2 = u^2 + 2as$$ | Time Duration (\(t\)) | Timeless crash impact and stopping distance calculations |
Determine which three variables from \(s, u, v, a, t\) are provided in your kinematics problem statement.
Input the numbers into the corresponding fields and select your preferred units. Leave the two unknown fields completely empty.
Use negative signs for decelerating vehicles (\(a < 0\)) or downward gravity (\(a = -9.81\text{ m/s}^2\)).
The solver automatically identifies the necessary formulas, calculates both missing variables, and renders the algebraic proof.
Because \(s, u, v,\) and \(a\) are vector quantities, choosing a reference coordinate system is critical:
If forward motion is positive (\(+x\)), a car accelerating forward has \(u > 0\) and \(a > 0\). When braking, acceleration opposes velocity, requiring negative acceleration (\(a < 0\)).
If upward is chosen as positive (\(+y\)), gravity points downward (\(a = -9.81\text{ m/s}^2\)). An upward toss has \(u > 0\), reaches \(v = 0\) at apex, and lands with \(v < 0\) and \(s = 0\).
When solving for time duration (\(t\)) given displacement (\(s\)), initial velocity (\(u\)), and acceleration (\(a\)), the formula rearranges into a standard quadratic equation:
In physical kinematics, negative time roots (\(t < 0\)) represent mathematical extrapolation before motion began and are discarded, whereas two positive roots correspond to passing an elevation on both ascent and descent.
Solves any 3-variable combination from the 5 SUVAT kinematic parameters automatically.
Instantly tags variables as GIVEN or CALCULATED across the dashboard grid.
Renders clean mathematical proofs showing algebraic rearrangement and exact numerical substitution.
Inputs and outputs across meters, feet, km, miles, m/s, km/h, mph, ft/s, m/s², and g-force.
Models automotive brake testing, runway takeoffs, and dragster acceleration intervals.
All kinematic calculations execute locally with zero latency and complete data privacy.
How transportation safety engineers compute total vehicle stopping distance:
Total stopping distance equals Reaction Distance plus Braking Distance:
For a car traveling at \(108\text{ km/h}\) (\(30\text{ m/s}\)) with a \(0.75\text{ s}\) driver reaction time and maximum dry-pavement braking deceleration of \(a = -6\text{ m/s}^2\), total stopping distance is \(s = (30 \times 0.75) + \frac{900}{12} = 22.5\text{ m} + 75.0\text{ m} = \mathbf{97.5\text{ meters}}\).
Selects the correct kinematic formula from the 5 SUVAT equations and solves simultaneous systems without manual algebra.
Seamlessly bridges metric and imperial velocity, acceleration, and distance units without unit conversion errors.
How definite integrals of constant acceleration yield the kinematic formulas:
Eliminating time \(t = \frac{v - u}{a}\) and substituting into the displacement integral establishes the timeless third law of kinematics: \(v^2 = u^2 + 2as\).
How propulsion engineers model piecewise linear launch trajectories:
With \(u_0 = 0\) and net booster thrust acceleration \(a_1 = 25\text{ m/s}^2\) over \(t_1 = 60\text{ s}\), burnout velocity reaches \(v_1 = 1,500\text{ m/s}\) at an altitude of \(s_1 = 45\text{ km}\).
Stage 1 burnout velocity becomes the initial velocity for Stage 2 (\(u_2 = v_1 = 1,500\text{ m/s}\)), accelerating continuously toward orbital velocity (\(7,800\text{ m/s}\)).
How bullet train engineers balance rapid acceleration with passenger safety:
To maintain passenger comfort without seatbelts, high-speed rail systems (e.g. Japanese Shinkansen, French TGV) strictly cap linear acceleration to \(a \le 0.70\text{ m/s}^2\) (\(0.071\,g\)). Accelerating from rest to \(320\text{ km/h}\) (\(88.89\text{ m/s}\)) requires \(t = 88.89 / 0.70 = \mathbf{127.0\text{ seconds}}\) and a track runway displacement of \(s = \frac{1}{2}(0.70)(127)^2 = \mathbf{5.64\text{ kilometers}}\).
How naval aviation catapults launch 30-ton fighter jets off short flight decks:
Accelerating from \(u = 0\) to takeoff speed \(v = 72.2\text{ m/s}\) (\(260\text{ km/h}\)) over an \(s = 90\text{-meter}\) track requires:
Arresting an aircraft from \(v_0 = 65\text{ m/s}\) to full stop over \(s = 95\text{ meters}\) generates \(a = -22.2\text{ m/s}^2\) (\(-2.27\,g\)) in \(t = 2.92\text{ seconds}\).
How amusement park designers use SUVAT conservation equations:
A coaster dropping from a \(s = 60\text{-meter}\) lift hill reaches a bottom valley speed of \(v = \sqrt{2gs} = \sqrt{2(9.81)(60)} = \mathbf{34.31\text{ m/s}}\) (\(123.5\text{ km/h}\)). Designers shape loops with teardrop clothoid geometry to control centripetal acceleration (\(a_c = v^2/R\)), keeping passenger loads safely within \(+4.0\,g\) to \(-1.0\,g\).
How crash investigators determine pre-braking vehicle speed:
Given the road friction coefficient (\(\mu\)) and skid mark distance (\(s\)), the vehicle's speed before wheel lockup is solved via \(v^2 = u^2 - 2(\mu g)s = 0\):
A \(45\text{-meter}\) skid on dry asphalt (\(\mu = 0.75\)) proves an initial speed of \(u = \sqrt{2(0.75)(9.81)(45)} = \mathbf{25.73\text{ m/s}}\) (\(92.6\text{ km/h} \approx 57.6\text{ mph}\)).
Comprehensive answers to common questions about SUVAT equations, constant acceleration formulas, sign conventions, and kinematics problems.